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Tyre wear and heating are no longer banded into thirds, but are instead a direct reading.Ĭar crashes have been rebalanced to provide a more even spread of crashes throughout the race.ĭriver’s adaptability stat impacts the threshold at which they can change onto wets/slicks/inter. Session HUD now shows when teams are fixing parts. Various UI tweaks to the title screen and race day screens. The race report screen has been tweaked to better inform the player about gained traits and traits that have ended.
MOTORSPORT MANAGER HQ BUILD ORDER DRIVER
Player now recieves a mail when a driver recovers from an injury trait. The icon can be moused over to reveal more information. Injuries now show an icon on the driver’s portrait. The driver who sits out the race weekend will recover faster and the reserve driver will take their position. When leaving for a race weekend, the player now has the ability to force a driver to sit out the weekend if they are injured. Lap Chart Screen: Availaible in the data centre, the new lap chart screen provides detailed information for every lap of the race.Įxpanded Camera Preference: If enabled, increases the zoom of the raceday camera, allowing you to see the cars up close.Ībility to save and load setups for each track. Weight Stripping: Teams can now remove reliability from parts to increase their performance before practice, qualifying and race. Run Wides & Corner Cutting: Cars can now run wide and cut corners in all tracks, the liklihood of a driver running wide or cutting a corner is increased by the pressure they’re under from nearby cars. Realistic AI Game Preference: If enabled, AI teams make smarter decisions on when to pit during races and adapt to wet weather conditions more effectively.